The way insects see and track their prey is being applied to a new robot under development at the University of Adelaide, in the hopes of improving robot visual systems. The project — which crosses the boundaries of neuroscience, mechanical engineering and computer science — builds on years of research into insect vision at the University.
In a new paper published June 10, 2015, in the Journal of The Royal Society Interface, researchers describe how the learnings from both insects and humans can be applied in a model virtual reality simulation, enabling an artificial intelligence system to ‘pursue’ an object.
“Detecting and tracking small objects against complex backgrounds is a highly challenging task,” says the lead author of the paper, Mechanical Engineering Ph.D. student Zahra Bagheri.
“Consider a cricket or baseball player trying to take a match-winning catch in the outfield. They have seconds or less to spot the ball, track it and predict its path as it comes down against the brightly colored backdrop of excited fans in the crowd — all while running or even diving towards the point where they predict it will fall!
“Robotics engineers still dream of providing robots with the combination of sharp eyes, quick reflexes and flexible muscles that allow a budding champion to master this skill,” she says.
Research conducted in the lab of University of Adelaide neuroscientist Dr. Steven Wiederman (School of Medical Sciences) has shown that flying insects, such as dragonflies, show remarkable visually guided behavior. This includes chasing mates or prey, even in the presence of distractions, like swarms of insects.
“They perform this task despite their low visual acuity and a tiny brain, around the size of a grain of rice. The dragonfly chases prey at speeds up to 60 km/h, capturing them with a success rate over 97 percent,” Bagheri says.
The team of engineers and neuroscientists has developed an unusual algorithm to help emulate this visual tracking. “Instead of just trying to keep the target perfectly centered on its field of view, our system locks onto the background and lets the target move against it,” Bagheri says. “This reduces distractions from the background and gives time for underlying brain-like motion processing to work. It then makes small movements of its gaze and rotates towards the target to keep the target roughly frontal.”
This bio-inspired “active vision” system has been tested in virtual reality worlds composed of various natural scenes. The Adelaide team has found that it performs just as robustly as the state-of-the-art engineering target tracking algorithms, while running up to 20 times faster.
“This type of performance can allow for real-time applications using quite simple processors,” says Wiederman, who is leading the project, and who developed the original motion sensing mechanism after recording the responses of neurons in the dragonfly brain.
“We are currently transferring the algorithm to a hardware platform, a bio-inspired, autonomous robot.”